One approach to making a face:

A gradient or a "ramp" is the application to a region of shading which fades gradually from one color to another. It is a handy way to create effects which mimick the way light reflects off of surfaces.

Let's think about a face. It tends to be sort of an ellipsoid (a solid ellipse, or alternatively a stretched sphere) with various things appended (like noses, lips and ears) or carved into it, like eyes, nostrils and mouths. To be visible, the ellipsoid typically has light shining off of it, typically, more light from above than below.

1. Let's start with an ellipsoid:

a. Make  a new file that is, say, 300 pixels wide and 400 high.

b. Choose a color that is sort of face-colored for the foreground, keeping white or something lighter than the foreground color as the background.

color.jpg (53064 bytes)

c. Use the circular marquis tool (by holding down the mouse on the selection tool) to create an oval:

oval.gif (13951 bytes)

d. Switch foreground and background colors (by clicking on the little arrow between the two) and get the radial gradient tool (by holding down the mouse while clicking on the gradient tool).

radialgradient.gif (12133 bytes)

e. This should create your basic ellipsoid, complete with the illusion of 3-D depth. Now let's add a light source. Use the built-in "lighting effects" to apply the direction of a light source-- get to these from "render" under "filters":

lighting.gif (30859 bytes):

ovoid.jpg (24834 bytes)
result, still selected by marquis

f. You may wish to experiment with additional filters to provide texture to the egg (face-to-be).

ovoid2.jpg (33587 bytes)
Using "texturizer/sandstone" from filters/texture.

2. Now let's add some eyes.

a. Select the whole document and copy to the clipboard. Start a new document so you won't contaminate the old "egg". Paste in the clipboard. Deselect (ctrl D). Rotate 90 degrees, flip horizontal, and shrink. (All under the "Image" menu, choose "Rotate canvas" -- for the rotate and flip -- and then "image size" --making sure the "resample image" box is checked.). Then carve out a narrower ellipse inside and apply a lighter colored radial gradient:

eye2.jpg (35089 bytes)

b. For the eyelashes, select the border of the current selection by using Select/Modify/Border

1.border.jpg (25384 bytes) 2.border2.jpg (26300 bytes)

c. take the resulting selection and multiply by some reasonable shade of eyelash, using fill from the edit menu:

fill.jpg (33256 bytes)

d. streak the selection vertically -- maybe try filter/texture/grain

grain.jpg (34173 bytes)

e. You may wish to apply a bit of curl to the lashes. After applying wave (under filter/distort), you may find that the edges of the selection have been distorted, and may need to be retouched by hand.

curl.jpg (30525 bytes)

f. Zoom in for some close work and add in an iris (colored part) and a pupil -- with curvature and lighting chosen appropriately.

pupil.jpg (27735 bytes)

g. Now grab the eye and copy to the clipboard. One way to do this is use the magic wand to select all the white pixels and then use Select/Inverse to get everything else.

selecteye.jpg (59214 bytes)

3. Paste the eye into the face twice... rescaling as needed by using CTRL- T. Later you'll add things like noses, lips, and so forth.

nose.jpg (35795 bytes)

face3.jpg (42541 bytes) face4.jpg (45828 bytes) face5.jpg (43961 bytes)
adding facial features add a neck add hair;
play with colors and shape
face4a.jpg (37627 bytes) face5a.jpg (41938 bytes) face6.jpg (42845 bytes)
play with colors and shape play with colors and shape play with colors and shape